

Why should you create a separate network for each color group?įollowing are the Mini Motorway Tips on how to play the game: 1. Why should you take advantage of the timer control? Adding this as an optional mode would be incredible.īut frankly, the way things are, I won't be returning to Mini Motorways until something changes. The chaos can still set in eventually, make buildings immovable once placed, and things will inevitably pick up, but with the player at the helm. The devs can limit the size of the starting area, and then slowly funnel in buildings, pausing the speed of the game until the player places them all down. What I would prefer is a mode where the game pauses and forces you to place buildings. Once you've played the game several times over, you quickly learn what a bad initial placement is - and it can only get worse from there.

For example, we could certainly use a tutorial to explain the proper use of traffic lights and the like - because as of right now, they're acting as more of a detriment to me than anything else.īut another thing that makes the game obtuse is the random nature of building placement. No, I don't want to make chaotic roads, but a bit more leeway would be nice. Should there have been an emergency, those cars would be going nowhere. Not only that, but there is a police station on that road.

I live in a small town, and just today I saw a couple of dozen cars stuck on a one-way ring road because there was a lorry loading into the back of a supermarket at the end of this ring road. When it comes to tightly packed roads, Mini Motorways simply rejects them and is uncompromising in that, even when vehicles are speeding along a road after getting out of a jam, it can still count as a fail. Roads in the UK are a minor nightmare, and if you're around London at rush hour, you could be on the same road for over an hour, easy. Have these developers ever seen UK roads? Mini Motorways masters this sensation, and it's excellent. The fact that you build everything, every step of the way, is just wonderful, and really makes everything feel like you own it. There's something incredibly satisfying about witnessing a complicated road system just working perfectly. When you have all of your roads in place and the traffic is humming along, it's almost serene. Implementing your motorways, bridges, connections, residential district, buildings, how they link together… Eventually, the pace picks up massively, and it turns into a game you can't turn away from for risk of failure, but throughout the entire experience it remains incredibly engaging. Whether you intend to make a US-style grid system or a more British landscape with twisting roadways that conform to the layout of buildings, it's all possible. I adore the simple, slow-paced action of planning out your roadways.

#Mini motorways tips update
More than anything, I want a nice update for the game to come along, to keep me playing once more, and in the hope that the New Zealand-based developers are reading (hi Dinosaur Polo Club!) I've listed here a few things that I adore about the game and a few things that are preventing me from continuing to play. It's a game I want to play more, but its quirks have put me off massively. It's a beautiful, relaxing game that I can spend hours with, but every time I pick it up now I become frustrated before the game can even come to a proper conclusion. But it also enrages me, and not in the traditional "I'm invested in this game and therefore upset with failure" kind of way.
